By 2008, it had sold more than nine million copies. It is considered one of the most influential FPS games and one of the greatest video games ever made. Half-Life received acclaim for its graphics, gameplay and narrative and won more than 50 PC " Game of the Year" awards. The science fiction novelist Marc Laidlaw was hired to craft the plot and assist with design. Valve developed the game using GoldSrc, a heavily-modified version of the Quake engine, licensed from id Software. Unlike other games at the time, the player has almost uninterrupted control of the player character the story is mostly experienced through scripted sequences rather than cutscenes. Valve was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". The gameplay consists of combat, exploration and puzzles. The player assumes the role of Gordon Freeman, a scientist who must escape from the Black Mesa Research Facility after it is invaded by aliens following a disastrous scientific experiment. It was Valve's debut product and the first game in the Half-Life series. Oh and yes, Left 4 Dead wasn’t made by Valve but they bought the development rights and did develop the DLCs and the second game.Half-Life is a 1998 first-person shooter (FPS) game developed by Valve Corporation and published by Sierra Studios for Windows. Deathmatch Classic and Ricochet are the only two official mods Valve has made. Dota 2 is also not a mod but a game that serves as the sequel to a mod. They just turned the mods into full-fledged games. Valve didn’t make any of the original mods. Also, as for Team Fortress Classic, Counter-strike, Day of Defeat Classic, and Alien Swarm, they are games based on mods. The GoldSrc engine is a heavily modified version of the Quake engine but that doesn’t make the game a mod. Team Fortress is a Quake mod, Defense of the Ancients is a Warcraft 3 mod, Alien Swarm is an Unreal Tournament 2004 mod. Ok but you said their most popular games are mods of Half-life. Turtle Rock Studios was the main dev.ĭeathmatch Classic (NOT Half-Life Deathmatch) was a mod for Half-Life.Īlien Swarm is a remake of the mod by the same name for Unreal Tournament 2004.ĭota 2 is a sequel to Defense of the Ancients, or DotA, which was a mod for Warcraft III. Left 4 Dead was not developed by Valve, but published. Portal was entirely developed by Valve and grads of the DigiPen Institute of Technology. Team Fortress Classic was adapted from the Quake mod Team Fortress.ĭay of Defeat was a mod in the same vain as Counter-Strike except set in WWII. It was modified to make GoldSrc, which would become Source.Ĭounter-Strike was the famous FPS mod for Half-Life. Half-Life was modded from the original Quake engine iirc. This way we can build test chambers in our Condos! Optional: You could also add test elements from the first and second game if you wanted, being "furniture" for one's Condo.The camera should rotate to correct the player's view when travelling through a portal.The item itself can be obtained in whatever way, but preferably from one of the stores.Either let the portals conduct on lighter surfaces, or add wall plates that either allow or disallow portal placement for use within the player's Condo, taken from either game.The primary/secondary portals have unique sounds and visuals from each other.Left click shoots the primary (by default, blue) portal and right click shoots the secondary (by default, orange) portal.The colors on the portal gun should match the color of the last portal shot.The portals themselves can be from Portal or Portal 2. All assets (except the portal recolors) should be taken from the first game.Every player that has a Portal Gun will have a unique portal color pair from each other, with the default colors of the portals being blue and orange.Make the device as close to the original games as possible.This way, custom maps can utilize the device however they may need to. Edit from the future: Instead of limiting this device just to the condos, just make the portals only conduct on portalable surfaces/textures. The device is limited to the condos only, because it would impact the main lobby in a negative way. Make a ‘Portal Gun’ from Valve’s game Portal that can be used to create “portals”, quantum holes that maintain your velocity when passing through one and out the other.
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